using UnityEngine;

namespace Client.Hotfix
{
    public static class EventCode 
    {
        private static int startIndex = 0;
        private static int nextIndex => ++startIndex;


        static public int Event_ConnectedServer = nextIndex;
        static public int Event_DisconnectServer = nextIndex;
        static public int Event_ReconnectedServer = nextIndex;
        static public int Event_ReconnectingServer = nextIndex;
        static public int Event_ReconnectedServerFail = nextIndex;

        static public int Event_LoginResult = nextIndex;

    }

}
